Wednesday, January 17th, 2024 Posted by Jim Thacker

Auto-Terrainer 2 for Blender turns low-poly meshes into 3D terrain


3D artist Samuel Francis has released Auto-Terrainer 2, the latest version of his Blender add-on for turning low-poly geometry into customisable 3D terrain.

The Geometry Nodes-based add-on, the base version of which is free, generates detailed procedural terrain based on a low-poly guide mesh, complete with animated vegetation.

Convert low-poly guide meshes into detailed procedural 3D terrain
Auto-Terrainer is an intuitive tool for converting low-poly meshes into detailed, customisable 3D terrain, capable of creating “mountains, valleys, islands, deserts, forests, and more”.

It uses a combination of subdivision and displacement to convert the low-poly guide geometry into a plausible-looking ground surface, with users able to control the overall form and details with simple slider controls.

The add-on comes with a smart material that textures the terrain according to surface gradient, with instanced vegetation generated on flatter surfaces.

Francis comments that Auto-Terrainer is “not a magical preset for all your terrain needs”, but it does look to be a quick way to get to a pretty impressive base terrain that can then be customized manually, as shown in this video for the original release.

Price and system requirements
Auto Terrainer 2 is compatible with Blender 4.0.2+. It is provided as as a demo .blend file containing the terrain modifier, smart material and node groups. The base Lite edition is free.

There are also two commercial editions: a Pro edition, with higher-resolution textures and more foliage options, and a Desert edition, for generating desert environments. Both cost $5.

Download the free base edition of Auto-Terrainer 2 from Samuel Francis’s Gumroad store