Big update to the photogrammetry app adds USD export and new options aimed at games and VFX. Free to indie artists and studios.
Friday, November 22nd, 2024
Big update to the photogrammetry app adds USD export and new options aimed at games and VFX. Free to indie artists and studios.
Friday, November 22nd, 2024
Much-anticipated facial mocap plugin for Blender gets its official release. Now supports animation retargeting to Rigify rigs.
Friday, November 22nd, 2024
Promising lightweight add-on for creating 3D crowds for animation or visualization now lets you paint crowd characters into the scene.
Thursday, November 21st, 2024
Free tools help artists and studios set up collaborative USD-based workflows without the need for a custom production pipeline.
Thursday, November 21st, 2024
Updated 22 November: Discover over 70 seasonal offers on CG tools and hardware, now including Affinity, JangaFX and FaceTracker
Now available: read our pick of the new features in the open-source 3D software, from Grease Pencil 3 to updates to Eevee and Cycles.
Read our pick of the features in this huge update to the game engine, from MegaLights to character rigging, animation and rendering.
Free tools help artists and studios set up collaborative USD-based workflows without the need for a custom production pipeline.
Thursday, November 21st, 2024
Newly rebranded plugin transfers 3D characters, shaders, rigs and animation from Character Creator and iClone to Blender.
Monday, November 18th, 2024
Get 125 free cloud textures on black backgrounds for background compositing in VFX or motion graphics projects. Commercial use.
Sunday, November 17th, 2024
Discover the key features for VFX artists and colorists in the free grading and editing software and its $295 Studio edition.
Wednesday, November 13th, 2024
The Gnomon Workshop is your industry-trusted training taught exclusively by professional artists
Topology for Animated Characters by João Victor, Freelance Character Artist
Creating Cinematic Concept Art by Isaac Yeram Kim, Concept Artist, Sucker Punch Productions
Concepting & Illustrating a Sword for Games by Olivier Dubard, Lead Concept Artist, NetEase
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Discover how the studio recreated 1940s Bratislava for the period drama, blending seamless set extensions and crowd simulation.
Discover how the new graphics and simulation features in Unity 6 were used to create the demo, which runs in real time on a GeForce 4090 GPU.
Discover how Ingenuity Studios created a six-mile CG river and complex smoke and fire simulations for Kevin Costner's epic Western.
Discover how MPC created its 266 VFX shots for the sci-fi movie, including the spectacular Planet Fall sequence.