New feature works like AOVs in other software for 'instant relighting' and stylised render effects.
Monday, December 10th, 2012
New feature works like AOVs in other software for 'instant relighting' and stylised render effects.
Monday, December 10th, 2012
Modo's new path tracer promises faster, more flexible renders than the default CPU engine. Discover how it works.
Tuesday, November 12th, 2019
Open-source physically based GPU render engine gets support for Light Path Expressions, MaterialX.
Monday, August 24th, 2020
Shot layout and look dev tool gets new firefly filtering system, better handling of Light Path Expressions.
Friday, December 27th, 2019
Big update to layout and look dev tool adds object scattering, support for Light Path Expressions and Cryptomatte, new PBR material.
Monday, July 31st, 2017
Long-awaited update includes new hybrid CPU/GPU rendering mode. See all the new features here.
Wednesday, June 30th, 2021
Big update to the look dev and rendering tool adds USD exporter, Arnold-compatible material and intuitive new lighting workflows.
Wednesday, May 5th, 2021
See all the new features in the Houdini edition of renderer, from ACEScg to updates to VRayDirt.
Wednesday, December 16th, 2020
Long-awaited rewrite of the C4D renderer adds built-in compositing and new GPU rendering features.
Friday, December 11th, 2020
Update to the production renderer adds new motion blur algorithm for volumes, and improves support for Houdini's Solaris layout toolset.
Tuesday, November 3rd, 2020
Renderer gets new post effects framework, physically correct nested dielectrics, improvements to USD support and Arnold GPU.
Thursday, October 29th, 2020
Free physically accurate GPU renderer gets neat 'target frame rate' setting for viewport renders.
Monday, August 24th, 2020
Now shipping: check out the new features in the next big update to the Maya edition of the renderer.
Friday, August 7th, 2020