Stereo gaming experience too geeky for mass appeal, says Microsoft Game Studios' Phil Spencer.
Wednesday, October 20th, 2010
Stereo gaming experience too geeky for mass appeal, says Microsoft Game Studios' Phil Spencer.
Wednesday, October 20th, 2010
Show preview demos performance capture of loose clothing, automated video morphing and new fluid sims.
Tuesday, October 19th, 2010
Mixamo motion data now certified for DAZ characters; can be previewed online on Michael and Victoria.
Tuesday, October 19th, 2010
Developer Teddy Bergsman releases nDo plug-in for Photoshop free of charge. Hats off to the man.
Monday, October 18th, 2010
Fire and water engulf Azeroth in trailer for upcoming Cataclysm expansion; fans get all steamy.
Monday, October 18th, 2010
This week: Minis multiply, London goes green again and we meet the baddest-assed cyborg of all time.
Friday, October 15th, 2010
Update to Pixar rendering bundle adds relighting tools, support for Maya Fluid Effects and Ptex.
Friday, October 15th, 2010
In this new series we go through the science that enables the art of CG.
Friday, October 15th, 2010
Babelgum announces winners for its international online animation festival. Check them all out here.
Thursday, October 14th, 2010
Studio releases the looters for incendiary new RPG trailer. Expect tears before bedtime.
Thursday, October 14th, 2010
New 'get into games' career guide reveals typical job perks and salaries in the industry.
Thursday, October 14th, 2010
Pixologic founder releases two-part tutorial on ZBrush's hard-surface modelling toolset.
Wednesday, October 13th, 2010
Turn heavy sculpts into animation-ready meshes with new OS X edition of poly-optimisation tool.
Wednesday, October 13th, 2010