The architect of TRON's inner space explores the rise of 3D techniques in concept design.
Tuesday, April 5th, 2011
The architect of TRON's inner space explores the rise of 3D techniques in concept design.
Tuesday, April 5th, 2011
The technical artist and tutorial author reveals why your personal artwork is crucial to your career.
Tuesday, February 15th, 2011
Cecil Kim talks about his life and career, from humble beginnings as an immigrant, to his success as a leading video game artist.
Monday, October 25th, 2010
LA based VFX artist who has worked on cinematics for Fable 2, Dantes Inferno, Mass Effect 2 and more...
Thursday, September 2nd, 2010
Brian Whitmire of Blur Studios sketches for Sketch Theatre.
Thursday, August 5th, 2010
We speak to Tommy Tallarico, creator of the phenomenon.
Friday, June 18th, 2010
An animated piece that tries to illustrate architecture art across a photographic point of view where main subjects are already-built spaces.
Monday, January 25th, 2010
Video interview with creature designer Terryl Whitlatch. One of the top creature designers in the film industry known for her work on Star Wars, Men In Black, and the 'WIldlife of Star Wars' book.
Wednesday, January 6th, 2010
Part 2 of our 2012 coverage. Digital Domain was responsible for some of the earth shattering effects that lead up to end of Los Angeles. Includes interviews with David Stephens, Marten Larsson and Ryo Sakaguchi.
Wednesday, November 25th, 2009
Co-Producers/Visual Effects Supervisors Volker Engel and Marc Weigert, give us a look at the colossal effects in destroying the world for Roland Emmerich's 2012.
Monday, November 23rd, 2009
In our latest behind the scenes feature, we talk with Digital Domain about the extensive work done for effects heavy GI Joe: Rise of Cobra.
Thursday, October 1st, 2009