First update to the iPad edition of the digital sculpting software adds support for texture maps, UV layouts and displacement maps.
Friday, November 8th, 2024
First update to the iPad edition of the digital sculpting software adds support for texture maps, UV layouts and displacement maps.
Friday, November 8th, 2024
Major update to the gaseous fluid simulator and multiphysics plugin adds new GPU-accelerated liquid simulation toolset.
Thursday, September 12th, 2024
Much-anticipated iPad edition of the sculpting app lets artists work on the move. Read FAQs on its feature set, its limitations, and its price.
Tuesday, September 10th, 2024
Read our pick of the new features in the open-source 3D software: from Simulation Nodes and GPU ray tracing to neat hidden bonuses.
Tuesday, June 27th, 2023
Major update turns the gaseous fluid simulator into a multiphysics toolkit. Now subscription-only.
Wednesday, March 22nd, 2023
Discover five key features for CG artists in this major update to the open-source game engine, from Vulkan rendering to real-time GI.
Thursday, March 2nd, 2023
Other tech 'Oscars' go to Pixar's Fizt2 simulation system and Wētā FX's in-house render manager.
Friday, February 3rd, 2023
Download the source code for the latest version of the real-time physics SDK, along with smoke and fire simulation system Flow 2.0.
Wednesday, November 9th, 2022
Use Maya's core tools for $3/day with this new cut-down edition for freelancers and smaller studios.
Thursday, September 15th, 2022
Deep FX World ends work on its LightWave fluid simulation plugin and standalone multiphysics app.
Monday, June 20th, 2022
Standalone granular fluid, liquid and smoke simulation tool now supports cloth and soft bodies.
Thursday, May 26th, 2022
Big update to the Omniverse scene layout app adds soft-body physics, new character animation toolset.
Saturday, March 26th, 2022
Pixologic founder Ofer Alon and entire ZBrush team have joined Maxon. See what the deal means for ZBrush and its sibling products.
Wednesday, January 12th, 2022